A cruel and dangerous world.
A multitude of cards to collect.
A squad of units to lead.
Choose wisely, show no mercy, shape the destiny of Krenus!
A fabulous planet is waiting for you to discover its secrets...
Move through Krenus with Keitustream, the safest conveyance from a city to another.
Explore cities and their blocks.
Visit all the shops, ask for rumors
and investigate for your faction.
Defeat your rivals and gather resources for your faction.
The destiny of your race is in your hands.
The battlefield is divided in four different zones. Controlling a zone either grants points, cards or resources at the end of each round.
Increase your collection of cards by exploring hidden dungeons and defeating your enemies. Every zone will have its unique cards to discover!
The more you travel, the more people you will meet. Hire them, convince them to follow you, increase your troupe and become the most famous albedonite hunter.
The fury of Nontu is ready to be unleashed.
Vertu commanders are gathering their troops.
Join your side and prepare for Albedon Wars!
The Amakhi settled in the colder mountainous zones of Krenus and assimilated the Ice element into their body, learning to manipulate it both to immobilize their prey and to defend themselves.
The Ukuba, whose city is built on the ridge of an active volcano, became the lords of Flame and Stone. As a result, their body is covered with plates of lava rock and magma runs in their veins.
Since their arrival on the planet, the Majas have lived in close contact with a vein of Keitu. Consequently, they have been able to glean its deepest secrets: they possess the ability to manipulate the Keitu that courses through their own blood and that of their enemies.
The Elhani are nomadic desert plunderers, often forced to tackle poisonous creatures, who have developed a strong resistance to poisons and toxic substances, but are also able to extract them to use in their weapons.
The Adenians are gifted with stunning beauty and a great capacity for empathy.
They are formidable scholars and notable researchers.
Over time, they have developed qualities of enchantment and are highly skilful in the art of caring for and handling force fields.
The Zekians are the strongest race within the Vertu faction and the rhythms of their society are marked by discipline and martial rigour which distinguish them on every occasion. They are brave combatants who are expert in the use of swords and firearms.
The Untouched, keenly linked to their roots, live inside highly advanced exoskeletons to protect their frail physique. They have developed a formidable ability to manipulate the mind and have great telekinetic gifts.
The Erratics, wild and proud, cover the most disparate roles in Vertu society. Many fight in the army, brandishing gigantic shields, and exploiting their ability as half-Nontu to channel the elements.